eiease
o
A
ATARI
Atari Incorporated 1265 Borregas Avenue PO Box 427 Sunnyvale California 94086
Contact: Ginny Juhnke
(408) 743-4 1 24
Karen Esler
(408) 743-4 1 27
■
Michele McDevitt
(4 1 8) 743-4282
ATARI INTRODUCES 28 NEW GAMES INCLUDING ARCADE HITS;
DELIVERIES TO BEGIN ON FIRST EDUCATIONAL PRODUCTS
Sunnyvale, CA. — June 5 — Atari Inc. today Introduced 28 new games for the Atari
7 M
2600 Video Computer System and the 5200 Super System. The games were first shown
at the summer Consumer Electronics Show in Chicago.
The new products include the first home video game cartridge with built-in voice
synthesis, and 13 arcade hits which have been reproduced for home play.
The new Atari games reflect of the company's commitment to expand the video
games market with innovative, quality products. The new products for the last half of
1983 also represent the multiple approaches used to expand the breadth and appeal of the
Atari software line. Developments in engineering and design make possible unique
products such as Baseball II and Berzerk with built-in voice synthesis for the 5200 and
entirely new titles specifically for home play. At the same time, study of new markets
for games has encouraged development of educational products for children which
combine play and learning. Of course, arcade hits are proven winners.
NEW GAMES FOR THE 2600 VCS AND THE 5200 SUPER SYSTEM
Pole Position 1
For real Grand Prix racing action that puts the player in the driver's seat, Pole
Position the arcade hit of 1983. Players race against the clock and against other cars on
a track full of curves and straightaways, while avoiding numerous on-and-off-road
hazards. This new home version of the smash arcade game features some of the most
incredible motion graphics ever programmed into a home video game, and four different
skill levels to challenge even the most daring drivers!
Availability Suggested Retail Price
2600 Cartridge - September $35.45
5200 Cartridge - August $40.95
2
Jungle Hunt
There's danger and action around every bend for the jungle hero, as he chases after
his kidnapped jungle woman. He must swing from vine to vine, swim through a river
teeming with crocodiles, avoid rolling boulders, and, finally, rescue his beloved from her
cannibal captors. And with two skill levels, the obstacles can increase. With "it's a
jungle out there" graphics and colors, Atari brings all of the great game play of the
original Jungle Hunt to home video.
Availability Suggested Retail Price
2600 Cartridge - July $35.45
5200 Cartridge - September $40.95
3
Kangaroo
Mother Kangaroo must rescue her kidnapped baby. But with dangerous obstacles ail
around, it's no easy task! Mama must climb up ladders, leap across gaps in logs, punch
out monkeys, and dodge apples in order to rescue her little one. Multiple screens make
Kangaroo game-play more difficult as it progresses. And the delightful character
animation combines with challenging game action to create a game that is a giant leap
away from the ordinary!
Availability Suggested Retail Price
2600 Cartridge - August $35.45
5200 Cartridge - August $40.95
Ms. Pac-Man 4
America's favorite femme fatale, Ms. Pac-Man, now gobbles and scurries in living
rooms everywhere. Maneuvering her way through multiple mazes, Ms. Pac-Man tries to
leave no dot uneaten, while she avoids (or chases) those playful ghosts. The top-selling
2600 game of 1983, Ms. Pac-Man is now available for the 5200 system. Both versions
offer a choice of four skill levels, one or two player capability, and, of course, the excep-
tional graphics and game play that made this arcade heartthrob a big hit.
Availability Suggested Retail Price
2600 Cartridge - NOW $35.95
5200 Cartridge - September $40.95
Dia_Dua 5
Action abounds beneath the earth's surface as Dig Dug, that intrepid miner, battles
underground enemies and collects vegetable treasures while tunnelling relentlessly. He
must destroy his pursuers by either inflating them until they explode, or causing rocks to
fall on them. With all of the game-play and strategy of the coin-op hit, Dig Dug
features eight separate screens, one or two player options, and two skill levels.
Availability Suggested Retail Price
2600 Cartridge - October $35.45
5200 Cartridge - October $40.95
Joust 0
Enemy knights, attacking birds, dangerous eggs, and molten lava all threaten to
"de-armor" players In Joust, a medieval action game with unusual twists. Knights on
flying ostriches battle it out in mid-air, dropping eggs on each other that could turn into
enemy birds. A highly successful arcade game, Joust pits two players against one an-
other, or two players together against the computer.
Availability Suggested Retail Price
2600 Cartridge - October $35.45
5200 Cartridge - October $40.95
Moon Patrol^
As the Moon Buggy races across the lunar surface, players must jump craters, shoot
rocks, and avoid attacks from enemy spaceships. At advanced skill levels, more
obstacles and enemies make the journey even more difficult. This home video version of
a popular arcade game offers amusing cartoon graphics and a delightful musical score for
a game that's a lunar treat to play.
Availability Suggested Retail Price
2600 Cartridge - October $35.45
5200 Cartridge - November $40.95
Battlezonet ™
The desert is alive with tanks, super tanks, saucers, and missiles. Can one lone
tank take on these destructive hordes? A 360° radar screen lets players locate the
enemies. And a turret-eye view and moving tread adds graphic realism to go along with
all of the sounds and explosions of a tank battle.
Availability
2600 Cartridge - September
5200 Cartridge - November
Suggested Retail Price
$30.45
$40.95
Vanguard
8
In this challenging adventure game, players must fly their space ship through seven
obstacle-studded tunnel zones, each defended by hostile space ships, missiles, and alien
creatures. And the ultimate encounter awaits at the end of the tunnel in the City of
Mystery, where you face the great Gond in a battle to the death. Vanguard can be played
by one or two players, and features a choice of firing options, as well as the option to
continue down the tunnel from where a player's last "life" was lost, instead of starting
over at the beginning of the tunnel.
Availability
2600 Cartridge - NOW
5200 Cartridge - October
Suggested Retail Price
$30.45
$40.95
-
NEW ATARI GAMES FOR THE 2600 VCS
Cookie Monster Munch 9 ' 10 (Atari Sesame Street Library)
This maze game helps children to become familiar with directional concepts,
encourages the development of hand-eye coordination, and helps reinforce counting
skills. One or two players can choose from ten different levels of game play. In the
easier versions, the player(s) move Cookie Monster along various mazes, picking up
scattered cookies and putting them in a cookie jar. At the more difficult levels, a
Cookie Kid is controlled by the player(s), and must pick up the cookies in the maze and
bring them to the cookie jar before Cookie Monster catches him and eats them. The
graphic sequence of Cookie Monster eating cookies is a real treat for children from ages
3-7.
Availability Suggested Retail Price
2600 Cartridge - October $30.45
Alpha Beam 1 0 with Ernie 9 (Atari Sesame Street Library)
The development of letter-recognition abilities and directional concepts is
encouraged in this game, which puts the child at the controls of a small shuttle craft.
The child moves the shuttle craft left and right to retrieve alphabet letters by beaming
them down from space. These letters must then be beamed down to corresponding ports
on the main spacecraft. When each port has a matching letter in it, the main spacecraft
is refueled and blasts off through space in a beautiful payoff sequence.
Availability Suggested Retail Price
2600 Cartridge - October $30.45
Big Bird's Egg Catch 7 (Atari Sesame Street Library)
In this Atari-Sesame Street game, children use directional movement skill and
timing to help Big Bird catch falling eggs. Hens at the top of the screen lay eggs which
fall down colorful chutes. Children must move Big Bird back and forth to catch the
dropping eggs. In the easier versions, the eggs fall down vertical chutes, while at the
more difficult levels the chutes zig-zag. Children from ages 3-7 will "crack up 1 ' at the
sound effects in this game, which include the squawking of the productive poultry and the
splatting of missed eggs.
Availability Suggested Retail Price
2600 Cartridge - October $30.45
Dumbo's Flying Circus * ' (Atari-Disney)
Dumbo, the flying elephant with the big heart, takes to the air in this high-flying
home video game. By shooting peanuts out of his trunk, Dumbo pops balloons and scores
points. If he pops those balloons that are carrying a clown and brings that clown safely
to earth, Dumbo scores even more points. Designed for kids of all ages, Dumbo's Flying
Circus features fast-paced aerial action that the whole family can enjoy.
Donald Duck's Speedboat (Atari-Disney)
A speedboat obstacle course is always an adventure with Donald Duck at the
controls. Donald must avoid rocks, whirlpools, seaweed, fish, and the bobbing buoys of
nephews: Huey, Dewey, and Louie. The faster he finishes the race, the more points he
scores. The multiple obstacle screens and game variations add to the game-play chal-
lenge, and the graphics and music make this an enjoyable game for kids from ages 5-10.
Availability
2600 Cartridge - October
Suggested Retail Price
$30.45
Availability
2600 Cartridge - September
Suggested Retail Price
$30.45
Sorcerer's Apprentice * 3 (Atari-Disney)
This spellbinding home video game is based on the famous "Sorcerer's Apprentice"
scene from the Walt Disney movie Fantasia. In Sorcerer's Apprentice, Mickey Mouse
must catch falling stars and shoot meteors in order to stop the water-filled brooms from
flooding the Sorcerer's cavern. With two screens of fun and excitement, colorful
graphics, and four different skill levels, Sorcerer's Apprentice is a delightful game that
kids of all ages can enjoy.
Availability Suggested Retail Price
2600 Cartridge - November $30.45
Snoopy and The Red Baron 1 * (Atari-Peanuts)
In this Atari-Peanuts home video game, Snoopy takes to the air in his "Sopwith
Camel" doghouse to challenge the infamous Red Baron in his Fokker Tri-Plane. A real
"dog-fight" ensues, and if Snoopy is hit, he is knocked off his doghouse onto the ground.
Players of all ages will enjoy the aerial action and antics of that famous World War I
flying ace, Snoopy.
Availability Suggested Retail Price
2600 Cartridge - July $30.45
Miss Piggy's Wedding 1 5 (Atari-The Muppets)
The wedding bells are soon to ring . . . until Kermit, the reluctant groom, changes
his mind and leaves Miss Piggy at the altar. The church becomes a video maze, with
Kermit on the run and Miss Piggy in hot pursuit. The chase becomes even more elaborate
when the wedding guests move about. Players can choose to be either Miss Piggy or
Kermit in this Atari-The Muppets game, designed to be enjoyed by all age groups.
Availability Suggested Retail Price
2600 Cartridge - November $30.45
Pigs In Space 1 6 (Atari-The Muppets)
The Muppets hae a truly "starring" role in this series of three "out-of-this-world"
games that parody space video games. In the first game, Link must shoot rows of
chickens while avoiding their falling eggs. ' The second game features Miss Piggy
attempting to traverse to the top of the screen, while she dodges spaghetti strings and
karate-chops meatballs. In the last game, Dr. Strangepork flies through a cavern, firing
a boomerang-like weapon (the "Boomeray") at the meancing Gonzoids in the cavern. The
video antics of these "galactic grunters" can be enjoyed by the whole family.
Availability Suggested Retail Price
2600 Cartridge - November $30.45
Krull 17
Columbia Pictures' major release for the summer of 1983, will soon be an equally
exciting home video game. Krull, the video game, features three different skill-and-
action sequences that literally put the players in the picture! Taking the roles of prin-
cipal movie characters, as you fight off slayers, avoid the snare of the Crystal Spider,
and take on the fireball-hurling Beast. With three levels of difficult and "picture-
perfect" graphics, Krull, the video game, brings home all the action of Krull, the movie.
Availability
Suggested Retail Price
2600 Cartridge - September $30.45
NEW GAMES FOR THE 5200 SUPER SYSTEM
Space Dungeon
18
The challenge: to pick up the treasure that lies scattered throughout the many
rooms and levels of the Space Dungeon. The best strategy: expect the unexpected, and
fire away, because the treasure can be lost if a player gets zapped. The game-play of
this combination treasure hunt/space battle game is challenging enough to begin with.
And it gets even more difficult as one moves down the 99 separate levels of the Dungeon.
Availability Suggested Retail Price
5200 Cartridge - July $40.95
This Antarctic action game pits adorable Pengo the Penguin against the menacing
Sno-bees. Pengo must avoid his attackers, or crush them with ice blocks. Players score
extra points by moving special diamond ice blocks together. The scenery graphics are
chilly, but the game-play is definitely hot.
This skill and strategy game provides challenges to the whole family and stars those
"desert duelists" the Road Runner and Wil E. Coyote in a game where players keep the
coyote running down the road! In Road Runner, the screen is divided into 1 5 blocks of a
desert grid matrix, with sections of road marked on each block. Players move these
blocks to line up a road for the coyote. If the coyote runs into a block with no road lined
up, he crashes, and loses a "life." The coyote must also beware of the fake tunnels,
which can cost him dearly! Points are scored for the amount of bird seed he pick up off
the road before the Road Runner does, as well as for each time the coyote crosses into
another block, or runs into the fleet-footed Road Runner. Colorful animation, and game-
Pengo
19
Availability
5200 Cartridge - September
Suggested Retail Price
$40.95
Road Runner
20
play that gets more difficult as the game progresses makes Road Runner a fun and
challenging game for I or 2 players.
Availability Suggested Retail Price
5200 Cartridge - November $40.95
Sport Goof 1 (Atari-Disney)
This two-game "Jumpathalon" puts the athletic abilities of that heroic hound,
Goofy, to the test? In the "Running Sky Dive," Goofy must climb up a tricky scaffolding,
while avoiding moving obstacles that could knock him off. Once he reaches the top, he
must take a flying leap toward a moving target on the ground. In ff Pogo Pop," Goofy
bounces from square to square, popping balloons at the top of the screen for points. He
can only land on each square once, however, and some squares have rotating gaps that
put a stop to Goofy's hop. This Atari-Disney game is designed to be enjoyed by the whole
family.
Availability Suggested Retail Price
5200 Cartridge - November $32.45
♦
Tempest 1 " 1
This classic, popular coin game demands skill and strategy. In a supercharged three-
dimensional electrical field, players must short-circuit a variety of enemies without
being electrocuted themselves!
Avoilability Suggested Retail Price
5200 Cartridge - November $40.95
Robotron^
With waves of attacking automated robots everywhere, it takes a quick hand on the
laser trigger to stay alive in Robotron. The third in the Defender 23 series of alien
invasion games, Robotron pits the last family on earth in deadly survival combat against
the killer Robotrons. This fast-action game is another good replication of a popular
arcade game, with graphics and sounds that need no defense.
Availability Suggested Retail Price
5200 Cartridge - December $40.95
Xevious^ *
After leaving the Earth many eons ago, the Xevious forces have returned to
reclaim it as their own planet. It's up to the player to fight off these Xevious attackers
in a do-or-die mission to save the world from being occupied by the forces of Xevious. In
this coin-op "shoot-em-up" spectacular, players take the controls of a Solvalou super
spacecraft, battling the 32 different kinds of enemy by fighting off their aerial attacks
and bombing their ground strongholds. Wave after wave of different Xevious attackers
will appear, and if these attack waves are successfully fought off, the enormous shape of
the Andor Genesis Mother Ship will appear on the screen. A direct hit can disable her,
but the player must attack almost instantaneously, or else it's The End! If the player
disables the Mother Ship, the first major Xevious attack is over. But a second, more
intense attack, controlled by yet another Mother Ship, will commence, and the attacks
win increase in lerociTy:
The most sophisticated space attack game ever created, Xevious features graphic
detail and realism unmatached in an arcade game; graphics that approach three-
dimensional ism. And Xevious offers search and detroy, kill-or-be-killed, fast and furious
game-play at its best.
Availability
5200 Cartridge - Fall
Suggested Retail Price
$40.95
FIRST GAMES WITH SELF-CONTAINED VOICE SYNTHESIS
FOR THE 5200 SUPER SYSTEM
3
RealSports BasebQll t m
Atari RealSports Baseball for the 5200 system Is the first home video game with
voice that doesn't require the addition (and purchase) of a separate speech synthesizer!
This major technical breakthrough lets the umpire call everything from balls and strikes
to foul balls and outs. And there's real baseball action, with pitch selection, stolen bases,
double plays, and home runs. The graphic detail and character animation is right out of
the ballpark! And three different skill levels for each team lets players of differing
abilities play each other or the computer in an evenly-matched game.
Availability Suggested Retail Price
5200 Cartridge - October $32.95
2600 Cartridge (without voice) - NOW $30.45
Berzerk 25
With a multitude of mazes, and rampaging robots everywhere, Berzerk incorporates
fast action and survival strategy in an all-new home video version that even includes a
voice! In Berzerk, players move a humanoid through mazes, avoiding their electrified
walls, and firing at the attacking robots. If the robots don't kill the humanoid, the
indestructible Evil Otto just might, as he leaps out of nowhere toward the humanoid! The
voice feature includes the taunts and jeers of the robots, which can rattle ... or
motivate a player.
Availability Suggested Retail Price
5200 Cartridge - Fall $40.95
Atari is a leading designer and manufacturer of home video games, coin video
games and home computers, programs and periperals for a variety of applications.
Recently, Atari announced plans to develop and market home telecommunication
products. Atari is a wholly owned sbusidiary of Warner Communications Inc.
1. Pole Position is engineered and designed by Namco Ltd., manufactured under
license by Atari, Inc. Trademark and Copyright Namco, 1982.
2. Jungle Hunt is a Trademark and Copyright of Taito America Corporation, 1982.
3. Kangaroo is produced under license from Sun Electronics Corporation.
4. Ms. Pac-Man and characters are Trademarks of Bally Midway Mfg. Co.,
sublicensed to Atari, Inc. by Namco-America Inc.
5. Dig Dug is created and designed by Namco Ltd., manufactured under license by
Atari, Inc., Trademark and Copyright Namco, 1982.
6. Joust is a Trademark and Copyright of Williams, 1982, manufactured under
license from Williams Electronics, Inc.
7. Moon Patrol is a Trademark and Copyright of Williams, 1982, manufactured
under license from Williams Electronics, Inc.
8. Vanguard is a Trademark licensed by Centari, Inc.
9,10. Copyright 1983 by Atari/CCW, muppets characters Copyright 1983, Muppets,
Inc. All rights reserved. Featuring the Jim Henson , Sesame Street ,
Muppet™* characters. * indicates Trademark of CCW; o indicates Trademark of
CTW; 9 indicates Trademark of Muppets; // indicates Trademark of Henson
Associates.
1 1 . Copyright Walt Disney Productions, 1 983.
12. Copyright Walt Disney Productions, 1983.
13. Copyright Walt Disney Productions, 1983.
14. Snoopy is a Trademark of United Feature Syndicate, inc.
15. Miss Piggy's Wedding, muppets and character names are Trademarks of Henson
Associates, Inc.
16. Pigs in Space, Muppets and character names are Trademarks of Henson
Associates, Inc.
17. Krull: Copyright 1983 Columbia Pictures Industries, Inc.
I & Space Dungeon is a Trademark and Copyright of Taito America Corporation,
1982.
19. Pengo is a Trademark of Saga Enterprises, Inc., and used by Atari, Inc. under
license.
20. Road Runner is a Trademark of Warner Brothers, Inc.
21. Copyright Walt Disney Productions, 1983.
22. Robotron: 208^ is a Trademark and Copyright of Williams 1982, manufactured
under license from Williams Electronics, Inc.
23. Defender is a Trademark of Williams Electronics, Inc.
2k. Xevious is engineered and designed by Namco Ltd. manufactured under license by
Atari, Inc., Trademark and Copyright of Namco 1982.
25. Berzerk is a Trademark of Stern Electronics, Inc.
Atari Incorporated 1265 Borregas Avenue PO Box 427 Sunnyvale California 94086
Contact: Ginny Juhnke
(408) 743-4124
Karen Esler
(408) 743-4 1 27
Michel© McDevitt
(408) 743-4282
ATARI'S FIRST SOFTWARE PRODUCTS FOR THE GRADUATE
TO INTRODUCE USERS TO THE BENEFITS OF PERSONAL COMPUTING
Sunnyvale, CA. — June 5 — Nine software products designed for use on Atari's The
Graduate 2600 Video Computer System will accompany the introduction of the new low-
cost computer system*
"The initial catalog of programs for The Graduate," states John Cavalier,
President, Atari Products Company, "was developed to provide an introduction to the
benefits of personal computers to users of all ages. The Graduate software is designed to
be entertaining as well as educational."
The Graduate software will be available at all Atari dealers in October, when The
Graduate computer system is expected to go on retail sale. The initial programs for The
Graduate include introductions to programming using Microsoft Basic (which is built into
the Graduate keyboard), educational programs, home management aids and a selection of
games which benefit from the enhanced gameplaying and graphics capability of The
Graduate keyboard computer module.
The Graduate programs are:
PROGRAMMING
An Introduction to Programming:™
This program introduces the user to the computer keyboard, while teaching the
fundamentals of introductory programming and programming language. Beginners start
by performing simple mathematical calculations, and eventually develop their own
personal programs. In the course of their instruction, examples of the computer's color
graphics and sound capabilities are provided.
Suggested retail: $40.45.
Children f s Introduction to Programming
Children learn the fundamentals of basic programming with step-by-step easy to
follow instructions. Creative colorful displays keep children interested and entertained
as they become familiar with the computer.
Suggested retail: $40.45
HOME MANAGEMENT
The Home Filing Manager™
This organization tool allows the user to catalog and file everything from addresses
and birthdays to tools and books. A private filing system for almost everything can be
established, and information can be created, stored, edited, and retrieved with this easy-
to-use, flexible program. (The Graduate Wafer Drive is needed to support this program.)
Suggested retail: $40.45
Family Finances
Yearly and monthly income and expenditures can be analyzed, reviewed, and
updated with this program, which can help to organize personal finances. A budget can
be set up for future use and the existing budget can be revised at any time.
Suggested retail: $40.45
EDUCATION
Typo Attack *
This game is a fun, colorful tool designed to familiarize beginners with the type-
writer keyboard and help advanced typists improve their typing speed and skill. As the
invading typos fall from above, players must defend their eight bases by pressing a
designated key on the keyboard, which destroys the typo. The more typos destroyed,
however, the more frequent the typo attacks. Soon, players don't have time to search for
a key or keys, and must rely on their touch-typing skills.
Suggested retail: $35.45
»
Monkey Up a Tree
Children have fun learning addition, subtraction, multiplication, and division in this
unique game, with the help of a hungry monkey and some ripe bananas. Each time a
given mathematical problem is answered correctly, the monkey climbs part way up a
banana tree. If an incorrect answer is given, or too much time is taken, the monkey
slides a little down the tree, and the correct answer is given to study.
Suggested retail: $35.45
GAMES
Donkey Kong by Nintedo
With three full screens, detailed graphics, and bright, colorful animation, this is an
improved home version of the blockbuster coin-op game. In Donkey Kong, Mario must
run up a series of girders and ladders to rescue his girlfriend from the clutches of the
giant ape, Donkey Kong. Mario's progress is impeded by the barrels which the ape is
constantly throwing at him.
Suggested retail: $40.45
Robotron: 2084 2
lt f s the year 2084, and the deadly Robotron robots have taken over the world in this
home version of the highly successful coin-op game. Players must use a 360° laser gun
(and lightning-quick reflexes) to protect the last family on earth from these mechanized
menaces! There are more than 95 moving characters on the screen to provide dazzling
action.
Suggested retail: $40.45
Caverns of Mars™
In this "search and destroy" mission beneath the surface of the Red Planet, players
must maneuver to their spaceship toward an alien stronghold at the bottom of a cavern.
There, they must activate a bomb and escape, while avoiding floating mines, rubble, and
enemy space ships. Caverns of Mars has already proven its popularity in an earlier
computer game produced by Atari.
Suggested retail: $40.45
The Graduate provides Atari 2600 VCS owners with a low-cost introduction to
personal computing. A snap-on module keyboard with supporting electronics converts the
familiar game console into a powerful, small computer. A full line of peripheral products
is also available for The Graduate to provide 2600 owners with an overview of the full
benefits of home computing.
Atari is a leading designer and manufacturer of home video games, coin video
games and home computers, programs and periperals for a variety of applications.
Recently, Atari announced plans to develop and market home telecommunication
products. Atari is a wholly owned subsidiary of Warner Communications Inc.
'Trademark and Copyright Nintendo 1981, 1983
2 Robotron 2084 is a Trademark and Copyright Williams 1982.
#////
NEWS UPDATE ==^-
ATARI 5200 STAR RAIDERS: A FAST PACE IN OUTER SPACE
For space action and adventure that puts you in the pilot's seat, Star
Raiders is the ultimate in first-person video game excitement, The most
popular home computer video game of all time. Star Raiders is now available
in a home video game cartridge for the Atari 5200 system. Atari 5200 Star
Raiders is an improvement over all earlier versions of Star Raiders, both
graphically and in game play. And it is worlds away from other "space-action"
games, which usually feature limited controller capabilities, fewer game-
play options and poor screen graphics. Atari 5200 Star Raiders is the closest
simulation to three-dimensional outer space flight and attack that you can
find in a home video game. It puts the imitators on the dark side of the moon!
The major advantage that Atari 5200 Star Raiders has over earlier versions
is the 5200 controller, with keypad and overlays. Instead of having to push
buttons on a computer keyboard and use a separate joystick (or having to use
two separate controllers as with the 2600 system), 5200 Star Raiders has all
of its controls on one hand-held unit. This makes both the game play and the
mode selection faster and easier to understand.
Graphically, Atari 5200 Star Raiders is similar to the computer version,
with some notable improvements. On the galactic map, your location appears
as a flashing dot of light on the 5200 version, but only a spot of light
on the computer version. On the long-range map, the outlines of enemy ships,
star bases, meteorites and fired photon torpedoes are all clearly distinguishable
«
-- more
A
ATARI'
A Warner Communications Company
in 5200 Star Raiders. In the computer version, they appear as dots of light that
are hard to tell apart from the stars. When you use the joystick to turn in the
5200 version, your speed increases. When you turn in the computer version,
your speed remains constant. If you wipe out all of the enemy in a sector, the
enemy ship outline in your crosshairs disappears in the 5200 version, but remains
in the computer version.
Atari 5200 Star Raiders. Bringing outer space action to the inner space
of your home.
-
ATAI
\
5200
NEWS
ATARI
520C
) C
)E FENDER :
i
WORt
- n
A
BLAST
i
m
You
ir
defense
never
rest?
whei
/01
ii'j
re
playing
0
efender .
Witt
;ix differ en
t
types
of alien space ships trying
to destro
wi
th
ombs
■
y
you
b
mines
ana
C01
ons,
i r
teed
Quick thinkin<
3 i
fa
st
reflexes
to
s
tay
al
ive
and
PI
rotect
the
Pi
defender
•
la
al
1
iim
anei
i
is onj
xne
mos
t
popu
r
arcaoe
I g
lames
i OT
t
ana
now
it
i
s
available
•
i a t
lorae
video
cartri dae
for
the
A
tari
5200
Svster
n.
■
is
«
th
M
*
•
new
aw i
game cartri age compares
we i
1 I
tne
a
rcaoe
game i
tseit
in grapnu
c
oual
itv.
s
ound €
effects
► C
md »
*eal i Sf
a
it
makes
other
C
•efender-type home
■»
•
VI
aeo
cartri
ages seem,
, v
/eJ I
•
■ *
•
o:
ffen:
si
ve
•
of
*
The
! €
>bject
: I
)e fender
is
:o
destroy
a
s j
ma
ny
a
li
en
s
pace
! S
ihips
1 M
pos:
sibii
B •
And
prevent
then
) f
abducting
humanoids
from
Pi
a net
Is
s
1
5 oints
• •
are
scored f
or
■ e
iver>
f a
ilien ship
destroyed
and
every
h
umanoid
saved.
A
constan
t
bar rag
e
of ali
ens
and
al ien
weaponry keeps th
e
game
movin
9
at
; t
;he 1
eve'
Df
al
wo
St
P
>ure
reflex
Ata
ri
5
Defender incorporates
exact
repl i
ca
s
of over
two
doz-en
sound:
from
t arcade
game
1
"hese sounds
ri
from tb
expl
os ions
of
ships
» «
e
to
the
c
• ■«
ri
es
of
humanoids
for
hell
i
Ml Of
the d
istinctive
noises
of the aliei
ships
are
there,
a
s
well
a
ts
the
sound!
m
is
*
si
les
fi
ri
n 9
and
s
pace ship!
J 1
mater i
al
iz
ing.
The
ira
ph
lie q
|ua
ili
ty c
>f
the
Atari
5201
0 j
Defender
qame
cartridge
•
> i
1 ClOS(
dupl
icat
ion
of
:he
ireade
game graphics
Eac
•
sh
has
r t
1 a
•
h
al
ien
ip
a
c
: I ear ij
/-
defi
tied
shape
and
color
and
the
missile-
-fir
in
g
qraohi
cs
a
re
s
tunninq,
•
The
- r
pore
ill
ATARI
®
l
©
A Warner Communications Compan;
stars flicker, the humanoids move around on the planet's surface. The bright
orange-red exhaust flame of the Defender ship roars when the engine is on,
and shuts off when the ship is coasting.
Atari 5200 Defender. The quality of this arcade game replica needs no
defense.
NEWS UPDATE ^==-
ATARI 5200 GALAX I AN: HOME VIDEO THAT'S IN ANOTHER UNIVERSE
The difference between home video games and arcade games used to be
fairly obvious ... to the dismay of the home video game player. But now,
Atari introduces the Galaxian home video game cartridge for the 5200 System,
a game with some surprising differences. With graphics and sound effects that
rival the arcade game, Atari 5200 Galaxian offers a choice of eleven different
levels of play (the arcade game offers only one level). Of course, Atari
5200 Galaxian plays and scores just like the arcade game. And with the Trak-
Ball accessory, even the controls are the same. But the differences are out
of this world!
In~-Galaxian, one ship stands alone against the attacks of wave after wave
of enemy space ships. Your ship must try to shoot them down, while evading
their diving and bombing attacks. The skill levels in Atari 5200 Galaxian
range from an easy mode, where the enemy ships don't bomb your ship, and can
only destroy you by a direct collision, through the most difficult mode, where
bombs and diving ships literally rain down upon your ship. Points are scored
according to the value of the enemy ships that you shoot down.
The audio and visual features of Atari 5200 Galaxian are a treat for the
ear and the eye. The graphics are precise, and the sparkling blues, purples,
reds and yellows of the attacking ships are a standout feature. All the sounds
of Galaxian battle, of enemy ships diving, bombing and exploding, and your ship
— more —
A
ATARI
A Warner Communications Company
firing and exploding; all effects are crisp and clear. You don't get the
"muffled" sound effects associated with outer space video games. And with
Atari 5200 Galaxian, each succeeding wave of alien ships has more complex
diving and bombing patterns than the previous wave.
Atari 5200 Galaxian. It's a little different from the arcade version.
You might even think it's better.
# # #
NEWS UPDATE
ATARI 5200 CENTIPEDE: THE COIN-OP GAME WITHOUT THE COINS
Comparing home video games with arcade games used to be a one-sided
affair. The hardware and software of home video systems were simply not
sophisticated enough to match up to the arcade games, since the arcade
systems could be designed and built around a particular game. The home
video versions of favorite arcade games usually turned out to be mere
approximations of these games e But now, Atari has changed all that by
introducing a home video cartridge that is the exact same game as the
arcade game. The new Atari Centipede cartridge, for the 5200 System, is
not just the closest thing to the real thing, it jfj[ the real thing, and
more. The home version offers three skill levels - an added benefit. All
of the same animation, sounds, object movement, rules, and scoring from
the arcade Centipede are found in the Atari Centipede cartridge. And with
the soon-to-be-offered Trak-Ball option, even the same controller is used
in both games. The sizes of the two screens (arcade and television set)
differ, but all'.other aspects of the two games are identical. Atari 5200
Centipede is the game for coin-op afficionados .
Atari 5200 Centipede is the game with the bugs engineered into it]
Crawling centipedes, falling fleas, shifty spiders, and stinging scorpions
all lurk in a forest of magic mushrooms. To play Centipede, you must shoot
and destroy a centipede as it slithers through the mushrooms. You must
also dodge and defend yourself from the attacks of other dangerous insects.
Points are scored for destroying the Centipede with bonus points awarded for
shooting insects and mushrooms.
A
ATARI
jyj A Warner Communications Company
All of the bright colors and vivid sounds of the arcade Centipede are
found in Atari 5200 Centipede; from the colorful changing screens to the unique
noise that each insect makes. When a centipede is destroyed, the mushrooms,
the new centipede, and the other insects all change colors. The animation
movement is very smooth, and the quality of the graphic detail is excellent.
Little things like the extra head added to each succeeding centipede, and
the muzzle of the gun popping out when a shot is ready to be fired, all attest
to the great amount of work that went into the software.
Atari 5200 Centipede. It may have you looking for a coin slot when the
game is over!
NEWS UPDATE ===—
ATARI 5200 KANGAROO: ONE GIANT LEAP FOR HOME VIDEO
With menacing monkeys, falling (and flying) fruit* and other "hopper-
stopping 1 * obstacles, it takes timing and quick reflexes to stay alive and
kicking in Kangaroo. Now, this arcade favorite is available in a home video
version for the Atari 5200 system. Atari 5200 Kangaroo has all of the
great game play, graphics, and sounds of the arcade version. And with the
convenience of the 5200 controller, you may find that playing the 5200 version
is more fun. With four different screens, each posing a different game-play
challenge, Atari 5200 Kangaroo is one game that you'll want to put in your
home video "pouch-!
Atari 5200 Kangaroo can be played by one or two pt^yers at any one of
two skill levels: novice or advanced (the arcade version does not have a
novice level). The advanced version has more monkeys (and more dangerous
apples thrown at you). The object of the game is to maneuver the Mother
Kangaroo up a series of ladders and logs to rescue the Baby Kangaroo at
the top of the screen. You collect points for gathering fruit, punching
monkeys and apples, and rescuing the Baby Kangaroo. You can play Kangaroo
as a straight rescue game, or you can maneuver the Mother Kangaroo up and
down the screens collecting points before your rescue time runs out.
The bright colors and musical sound effects are among the standout
features of Atari 5200 Kangaroo. The game play is very close to the arcade
version,
and the joystick res
pons
e
is
excel
lent as
you make your Kangaroo
hop, leap.
i super! ea|
and
due
Deta
iled
g
iraphics.
c
a:
5 1
Lhi
2 i
i\ .
Kangaroos
offer
visual •
testimony to
the
gra
phic quality of this game
•
Don't climb (or get near
)
a
la
dder
when
there
is a monkey above
•
t
or
ATARI
®
1
©
A Warner Communications Compan
y
near it. You won't be able to climb up or down a ladder fast enough to
avoid the monkey or dodge any fruit he might drop on you. When leaping
between logs, you can move your Kangaroo's toes so that they are a little
bit over the edge. This will make sure that your "Superleap" doesn't fall
a bit short. When you get to the third screen, you may find that it is
easier to let the stack of monkeys build up first, and then climb the ladders
and jump up or down to rescue the Baby Kangaroo. And when you get to the
fourth screen, remember that your Kangaroo can't climb any ladders with
gaps between the ladder and the logs. '
Atari 5200 Kangaroo. It's a hop, skip, and a jump above the rest!
# # #
NEWS UPDATE
ATARI 5200 REALSPORTS TENNIS: THE GAME OF TRUE "NET" WORTH
Wi
tli
\ i
ts
, c
:ombi
nati
i or
i c
)f
strategy,
t
lmin
9
and
Pi
acement,
1
;enn*
is
has
a
lways
beer
i a
that challenges
mi nH
as
wel
1
as
t
,he body.
Now
9
Ata
ri
b
ri
ngs
this
; c
:haV
'enge 1
to
a
homi
B
vi
deo
game
VM
ith
the
new
Atari
520(
D
T
enni
s
cartri
dge.
Atari
5200 Tenn
is
fea
tu
res
the
same
ame
scoring
' g
a
nd
s
trategy
that you find
•
ir
i i
real
tenni
s.
You
can
vol!
e>
f t
lob,
I
iv
t a
it
di
nk
ll
shot
play the net,
sma:
sh
a
winne
r
or
serve
an
ace.
And
all
tht«
1 9
act
ion
takes
place or
- •
:ourt with
d
imen
si
on
s,
marki
ngs
and
color:
> 1
that
d
up! i
ca
te
*eal
tennis
; coun
1
tfith
rea
li
St
ic
laye
r
graphi
cs
i a
. r
P
; a
iilU I
movement,
t
:he
! nev
i /
^tari 5200
Tenni
5
cartri
dg
e
can
tu
rn
\ your
televisiot
1
creen
in
tc
r ideo Wimbledon!
s
i a
i V
Atar
:oc
"er
s
offer!
:hoi
ce
Of
th
di
fferent
k i
52
) 1
mi
> i
a i
ree
a
une-
P
layer
si
ng
iac
lies
game against the computer
»
a
two-
Pi
aver
' c
loubles c
lame
•
St
iWO-pli
ingl
es
ag
ns
each
)th
■
5S(
again
:h
otner
or
■ a i
ayer
S
g
ame
ai
t
1 c
ler.
rh(
aames
car
i be
olaved at either the
in termed
ia
te
or
advanced s
;kill
levels
•
•
•
•
l
S
coring
s
identica I
to real
tenni
and
the
s
core
s
Kept on
a
clear
9
1
egible scoreboard, which keeps trac
k
Of
the
s
ets
and
ma
tches
as
; thev
<
k i
rn
• <
tl
progress.
The
f lashinc
:ursor
let
s ,
you
put
your
name
or
a is
O!
1 '
thi
■
Su
r h r
letails
; as
the
webbing
of
th
e
movement
; c
>f
thP
i
g
ive
graphi
c
testimony
to the qua!
ity
of
the
S
oftware.
The
video
players
inur t:
^
ATARI
®
A Warner Communications Compan
/
look like real tennis players (as opposed to the nondescript "blob-like"
figures found in other home video tennis games), and they swing the rack-
a
et, serve the ball and run around the 'court in a realistic manner. These
players even have a forehand and a backhand! The ball makes a sound like
a bouncing tennis ball as it hits the court, and it even has a shadow
beneath it.
To win at Atari 5200 Tennis, you must incorporate real tennis stra-
tegy into your gameplan and hit the ball to where your opponent can't
reach it. One way of doing this is to hit a few shots to one corner of the
court, then switch to another, keeping your opponent running from corner
to corner. Another stratagem is to move your player up to the net and
intercept everything your opponent hits. This is risky if your opponent
also gets close to the net or if he lobs on over your head, so watch '
out!
Atari 5200 Tennis. Serving up another realistic home video sports
game.
NEWS UPDATE ==-
*
ATARI 5200 SOCCER: THE GAME WITH A KICK
Soccer has always been a sport that demands the utmost from its players;
from endurance and strength to reflexes and agility. Unfortunately, home video
soccer games have demanded little else besides a willing suspension of disbelief.
Even the so-called "sports expert" failed to mention the crude stick figures,
poor graphics and sketchy rules that are the prominent features of the "intelligent"
soccer game. Now, Atari introduces a home video soccer game cartridge for the
5200 system; a home game that is as challenging and demanding as the real game.
Atari 5200 Soccer incorporates every kick, block, pass and bounce from regulation
soccer, and features the most realistic graphics you can find in a home video
sports game. It'll make you want to kick yourself for having tried anything else!
Atari 5200 Soccer offers not only a two-player option, but a one-player option
against the computer, something no other soccer game offers. You can choose from
any one of four skill levels (beginning, novice, intermediate and expert) when
playing against the computer. There is even a demonstration mode to let you see
how a typical game is played. And you can choose how long you want each game to
last (from 5 to 45 minutes per half). A timer lets you know how much time you
have, keeping track in real seconds and minutes, unlike the fast blur of numbers
that other games use to keep time with.
Atari 5200 Soccer gives you many options in the actual game play. You can
choose from any one of four different kicks for clearing, passing, setting up
goals or shots on goal. You can even bounce the ball off the head of one
more
A
ATARI'
A Warner Communications Company
of your players! While on defense, you can switch control of your players
using your controller keypad.
This new Atari game cartridge features a high degree of graphic realism.
The playing field is regulation size, with regulation flags and markings.
And all the rules of real soccer apply to Atari 5200 Soccer. With 3-color
animation, the players look like real soccer players, and run and kick in a
realistic manner. The sounds of their footsteps can even be heard! The
ball rolls and even bounces like a real soccer ball, with a shadow appearing
beneath it whenever it is in the air.
Atari 5200 Soccer. Keeping the ball rolling with another realistic home
video sports game cartridge.
# # #
t
ATARI 2600 REALSPORTS SOCCER: THE GAME THAT'S "ON THE BALL"
-
Soccer, the game of fancy footwork, precision passing, shot-blocking, and
goal scoring, is perhaps the most popular and well-known game in the world. Now,
Atari introduces a truly "All-World" RealSports Soccer cartridge for the 2600
system.. New Atari 2600 RealSports Soccer features all of the essential elements
of real soccer. You can kick, pass, defend, steal the ball, and fake your opponents
out of their video cleats! And the player movement and field layout are right
out of the World Cup! It gives other soccer games "the boot".
Atari 2600 Soccer can be played by one or two players at any one of -three
skill levels; easy, intermediate, or advanced. This is the only horizontal-scrolling
2600 Soccer video game. You can choose between 5 and 9 minute games, with the time
kept by the scoreboard clock at the bottom of the screen. This clock stops whenever
a goal is scored.
2600 RealSports Soccer has two levels of difficulty: A) you play with 3
against 3. With the difficulty switch on the B position, it transforms the game
into a full field game. If you run your control player off one side of the screen,
he will reappear at the other side of the television screen. This feature enables
you to:
1) Pass upfield to teammates
2) Drop back quickly on defense
3) Recreate a full field of soccer players and have real lines on offense
The game play and player running graphics are among the best features of
Atari 2600 Soccer. The joystick response is quick, and the running is smooth,
field is well-shaped, and the crowd roars whenever a goal has been scored.
The
■ ■• > ■ ■ ■■ i
- more -
A
ATARI*
©A Warner Commun.car.ohs Company
—
mm*
pi i
~ — I 1 I I
m <p i | i.i
The game play and player running graphics are among the best features of
Atari 2600 Soccer. The joystick response is quick, and the running is smooth. The
field is well-shaped, and the crowd roars whenever a goal has been scored.
r
m
Atari 2600 Soccer is a challenging game, and you must be alert to potential
goal-scoring opportunities and defensive plays. Weaving the ball through the
defense with passing and fancy moves is a sound strategy, since a player running
down the field with the ball is slowed down, and will be overtaken by the defense.
One way to fake out a defensive player is to run large circles around him while
you have the ball. Then, head toward the goal when you have faked the defensive
player into running the opposite way.
Atari 2600 Soccer. If great game play is your "goal", then this is the one
for you !
I # #
ATARI 2600 KANGAROO: JUMPING INTO HOME VIDEO EXCITEMENT
Kangaroo. This video game with a "continent" of obstacles to overcome,
offers the kind of video thrills that will keep yoij hopping. A band of monkeys
has kidnapped baby Kangaroo. Mama must fight off monkeys and dodge thrown
apples to rescue her baby. Now, this challenging and exciting game leaps into
your living room. The new Atari 2600 Kangaroo home video game cartridge offers
all of the great game play of the arcade version, plus a choice of skill levels
that you won't find in the arcade Kangaroo. Atari 2600 Kangaroo is one VCS game
that isn't "down under" any other!
Atari 2600 Kangaroo can be played by one or two olayers at two different
skill levels. You must maneuver your Kangaroo through a series of ledges, logs
and ladders in order to rescue the baby Kangaroo at the top of the screen. Once
you rescue the baby, a different, more challenging screen and rescue situation
appears. In Atari 2600 Kangaroo, screens 1 and 2 are close to the corresponding
arcade screens, while screen 3 is more like the 4th screen in the arcade version.
Points are scored when your kangaroo punches monkeys and apples, picks fruit along
the way, and rescues the baby Kangaroo.
When playing Atari 2600 Kangaroo, be sure that your Kangaroo is stationary
before it punches a monkey. Also, get your Kangaroo very close to the monkey
before punching. And remember, once your Kangaroo gets close to a ladder, it will
be stuck on that ladder for a few moments, and at the mercy of falling apples.
Don't get your Kangaroo near a ladder until the coast is clear.
Atari 2600 Kangaroo. It may make you want to hoo around the clock!
-
# # #
A
ATARI"
Li\v^ A Warner Pnrnmumpatiorifi OfimoAfiv
| ■ - — ■ ■ ■ ' ' " " 1 ' ' '
: :
n
NEWS UPDATE
1 " 111 ■ U'M'IW'I
ATARI 2600 REALSPORTS TENNIS: A HOME VIDEO SMASH
*
Buying a home video tennis game used to be an altogether different kind
of "racket". But with the new Atari 2600 Tennis cartridge, playing tennis
can now be as much fun in your living room as it is on a tennis court. Atari
2600 Tennis features excellent player, ball, and racket movement, as well as
identical scoring to real tennis. And a choice of shots is available to you.
You can serve, smash, volley and lob your way to victory. (You can even put
your name and initials on the scoreboard if you wish.) Other home video tennis
games are "no match" for this one!
*
Atari 2600 Tennis can be played by one player (no need to yell "Tennis,
anyone?") against the computer, or two players against one another. There are
slow and fast game levels, and you can turn the computer into an easy or
difficult opponent in the one-player version. You can also choose to manually
swing your tennis racket, using your fire button, or have the computer swing
it for you. A demonstration mode Vets you see part of a 2600 tennis game
being played.
* •
Among the outstanding features of Atari 2600 Tennis are the player defini-
tion and movement. The head, feet, eyes, and tennis shorts of the players are
clearly defined, and the way they swing their rackets and run around the court
adds graphic realism to the game. The players even have a forehand and a back-
hand! The tennis ball can be hit at three different rates of speed, and it has
a shadow beneath it while in flight. The court and the net are well proportioned,
and the easy- to-read scoreboard keeps accurate track of sets and games in progress.
«
When playing Atari 2600 Tennis, it is best to stay near the middle of the
court. Playing the net is not usually a good strategy except for a very quick
player. Although you can volley your opponent's shots at the net, there is too much|
room near the sidelines, and a shot can get by you. Conversely, if your opponent
Jk
ATARI'
(£} A Warner Communicat.ons Company
is playing close to the net, stay alert, and try to zip one out of reach. Atari
■
2600 Tennis, like real tennis, is a game of endurance, so hang in there!
Atari 2600 Tennis. Any way you "slice 11 it, this is the one to beat!
# # #
•mm
ATARI 2600 FIREWORLD: A HOME VIDEO SCORCHER
Fireworld, the second home video game cartridge in the Swordquest series, is
the game puzzle that's a series of puzzling games. In Fireworld, you move through
a maze of ten brightly-colored doorways into an ever changing array of rooms. In each
room, you must successfully complete a skill and action sequence in order to be given
the puzzle-solving objects found in each room. These objects, when deposited in the
right room or rooms, will yield clues to help you solve the Fireworld puzzle. Atari
2600 Fireworld challenges your game-playing ability and your memory, as you play
"video explorer" on your way to the $150,000 Grand Prize, the Sword of Ultimate Sorcery.
The following are five of the skill and action sequences that you will encounter
in the Fireworld rooms:
Flaming Hot Knives : You move groups of knives into a box-like pit
with your joystick. By moving the joystick to the left or the right,
you can bunch these knives into' groups, and can guide them into the
pit.
Flaming Firebirds : Swarms of Firebirds descend in waves upon you.
With your joystick, move your stick to the area where the fewest
number of birds are diving (usually the far left or far right of
the screen). Don't move around too much, as the birds are numerous.
The longer you can avoid being touched, the better your chances are
of surviving.
Deadly Snakes : In this game, you are a bird shooting at snakes.
You can move the bird and shoot in any direction. To fire a shot,
move the bird in the direction you want the shot to go, and hit
the firebutton. (If you don't move the bird, the shot will always
travel toward the top of the screen) ♦ Don't let the snakes bite
ATARI*
(t^ A Warner Communication* Company
_ ^
m 'i H i ■ ' I ■
— —
—
the bird! And don't fly the bird into a wall. Every time you do, a new snake
will appear.
*
Flying Fire Goblins : You must catch these falling birds with a box. Move the
box quickly back and forth with your joystick to catch the most birds.
Fire-Breathing Dragons : You can shoot at these creatures, but the best strategy
is just to stay out of their way and avoid their stick-like flames.
When you survive any one of these challenges, you enter the object room.
There are ten of these rooms, where you can pick up and deposit objects. To
get out of an object room, place your cursor over the key-like object on the
left, and press the firebutton.
While running around the maze, keep away from the walls, or you may get
stuck. Then when you enter a room,' hit the firebutton to see what skill and
action sequence awaits.
Atari 2600 Fireworld. You won't be "burned out" on this one!
Galaxian has been one of the most popular arcade games of all time. With
its diving space ships, bomb barrages, and "out of this world" colors and
sounds, it's easy to see why. Now this video classic is available as a home
video cartridge for the Atari 2600 system. The new Atari 2600 Galaxian .
cartridge features game play and scoring that are identical to the arcade
version, as well as those bright colors and fantastic sound effects that you've
come to expect from Galaxian.
* *
In Atari 2600 Galaxian, you move your laser ship from left to right and
fight off waves of attacking Galaxian spaceships. These ships line up to
attack in seven rows across, like the arcade version, and swoop down on your
ship in a variety of patterns (also like the arcade version). You can choose
to begin at one of 9 difficulty levels when you survive one wave of enemy ships.
The next, more challenging wave materializes. You can choose to either hold
down the fire button for continous firing, or to press the fire button once
per shot.
Graphic details such as the clearly-defined shapes of the space ships, the
laser rocket in the muzzle of your space ship ready to be launched, and the
flashing explosions of exploding space ships are all standout features of Atari
2600 Galaxian. Another feature is the title page screen which illustrates the
Galaxian logo as well as some brilliant graphic effects. The joystick response
is very smooth, and the"musical-like" sounds of the Galaxian ships diving
are an audio delight. *
When playing Galaxian, remember: shoot the attacking Galaxian warriors for
maximum points. Try to stay in the middle as much as you can while dodging the
• more -
A
ATARI*
A Warner Communications Comoany
-, , i - ■■- - m - - ■ m •■■ » m — -■■ Mm * - tmmn ■-■ i ■■ 1 1 &m . - ..r .
Galaxian ships and bombs. Don't maneuver your way into a corner, as a barrage
can easily pin you there. The diving Galaxian ships often angle for the corners,
and your ship can be an easy mark.
Atari 2600 Galaxian. Boldly going where no 2600 game has gone before!
# # #
ATARI 5200
NEWS UPDATE ===—
ATARI 5200 POLE POSITION: STRIFE IN THE FAST LANE
Wi
th
1
ig
ht^r
ling-
■fas1
: (
:ars
9 «
screechi
ng
tires
9
and
roaring
engines
9
Pole
Pnc
it
3 nn
i s
t
;he
i a
rcade
video
hit
that oack
s
al
1
of
t
;he sights
sounds
9
and
* i
•
•
chal
•
tow,
Atari
puts yo
t
hr
11
Is
of
at
itomobi k
> r
*acmg
int<
0 i
on
e
leng
my
ycimt
» •
r
u
•
n
the
dr
iver 1 s
; s
:pa t
W"
itf
i i
TPW i
fttar
•
i
5200
P
Ol
e
Posi
ti
ior
i \
lome
video
game
th
arcades
and
has
been
c
artr
'idge
F
>ole
Post tior
1 IS
the
number
1
game
ax
le
f
or most
of
r ]
.983.
Like
it!
\rc7\de
counterpart
' 9
Atari
5200 1
>ole
Pos
i ti on
'11 1
Feel
thi
when
g
ives
you
i t
;h€
i sensation of
dnvi
ng
a
rea
1
race
! C
:ar
you
s
lake
1
3 T
JS
you 1
n
f
i nH
nranhics .
colors .
sounds ,
and
n*
9 i
r
i acing
strategy
t that
are
right
out
of
the
Grand
Pr
*i>
c!
t
Vtar
i !
dZUU
KOI
e
'os
;ition
«
)ne
s j
lome
video
gam
that
's
rlof
in
litely
or
i 1
th<
Hnht track!
F
> L
e
A1
•
520(
>ole
Positioi
is
a
one
laye
\r
game
7i th
-f ni n
sk
U
1
1 PVP
Is
;ari
) i
i
-P
! V
9
1
c
mc
i c
l c
:hoice
o1
-ace!
from
one
1
ap
to
ei
ght
laps
> «
/
\s
ii
1
thi
b arcade
versi
on
9
:jual
ifying
1
ap
under
1 a
:ertair
\ 1
time
to qua!
ify
fnr
thp
3
'ou n
1USX
complete <
. c
F
h'a Race.
You
steer
» 1
accelera
te
9
shift,
a
ind brake your
race
car
through
a
J... ...... ..A... .......
•
•
• *
•
CO
11
ions
/ith
other
rac
cars
and
Off
-r
i oad
1
:wi sting
course
- 9
wm
le
avoid
mg
is
5
<
r vnu
ran
choosi
e
a
oracti
ce
run
to
fith
nc
) c
)ther
* <
:ars
0
n
th
e
course
tc
i
acci
dents!
).
The
is
you
un
if
n
nmmize
youi
:hance
5 to
r
gam*
r
0
; c
1
time.
» (
)r
u/Hpi
/Oi
X
fi
ni <;h
the
race.
anc
s
>ee
! 1
i (
:heckere<
i
fl
ag
•
Poi
nts
are
for
tota
di
stance
raveled.
<
scored
for
the
start! n
g
posi
ti
on
t
hat
you
quality
1
t
in<
i 1
th(
2 \
lumber
nf
cars
p
asse
d.
Wi tl
jraphi
z
deta
ils
Qnnnri
effects
riaht
dow
n
to
the
rol
11
ng
1 1
;ires
1 <
•
t
=m<
i :
th(
a «
soum
d i
of
you
eng
ine
changing when
you
acceii
Brate
ana
sniT
gears.
j
Vtar
5200
Pol<
e
Posi
ti
on
h
as
eve
ry thing
hut
<;mp1 1
nf
hurn
ing
rubber
»i
1
"h€
1
i !
■
•
colon
course
graph
ics
are
al
most
•
i
dentical
to
the
COII
1H
op
versi
on
9
WI
tn
t
>ngnt
- more -
A
ATARI
A Warner Communications Company
that contrast well. The realistic movement of the cars (especially in and
out of turns) is accentuated by the smooth scrolling of the screen. The
tires even screech when you negotiate a turn! And if your car collides with
another car . . . watch out for the explosions!
When playing Atari 5200 Pole Position, try to keep your car as steady
as you can through the curves — this will give you a faster time. The best
time to shift from low to high gear is between 80 and 90 M.P.H., and you can
also shift from high to low gear when you want to slow down. When two cars
are blocking both lanes ahead of you, you can either stay right behind the
car with the slight lead and wait for the other car to lag behind, or you
can wait for the track to curve, and take a short cut on the grass (wait for
that off-road sign to pass, first!)
Atari 5200 Pole Position. It doesn't take a back seat to any other home
video racing game! ■
# # #